Catch up with media audio
Audio and video formats may sound like an obscure
byway of the computing technology landscape. But they are the centre
of an interconnected web of technologies that span all corners of
the computing industry today. This has been further highlighted
by emerging technologies such as internet TV, where faster and more
efficient video streaming technologies are high in demand, and high
performance media formats such as WMV have helped Microsoft extend
its dominance in the PC market to other areas, an issue that was
even at the centre of its antitrust trials.
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Microsoft, in their effort to become a strategic
centre in the emerging world of digital media, has embarked on developing
a host of software products intended to establish and consolidate
its influence in the fields of digital music and video. Digital
media such as MP3 music files or streams of video sent over the
internet must inevitably be created, edited, encrypted, encoded,
indexed and distributed, and Microsoft has developed software that
perform all these tasks where the Windows Media Codec series and
the latest beta release of Windows Media Player 11 form the cutting
edge of this strategy.
One key part of Microsoft’s strategic plan
to establish itself as a key player in the multimedia arena has
been the Windows Media Video (WMV) format. It heralded a new way
to encode video for streaming over the internet, and easy and economical
distribution. The WMV codec series has been under development for
years, and it reached a key milestone with the release of WMV9 as
an open standard, which was accepted by SMPTE as VC-1. Microsoft
realised that freezing the format will make it possible to encode
and decode files without having to worry about whether the file
will be out of date in a few months. That could reduce the reluctance
of business partners to target their products to the WMV format.
Video information currently is encoded with several
formats: MPEG-2 (used on digital cable TV set-top boxes), MPEG-4,
Apple Computer’s QuickTime format and other methods. The .3gp
format is also in the fore, revolutionising video captured by devices
such as mobile phones. But Microsoft, through the potent distribution
channel that is Windows, has an immediate advantage over many competitors
in finding a way to propagate its own formats. More than 90 percent
of the world’s PCs run the Windows operating system.
It’s a tactic familiar to Microsoft with
its Windows Media Audio (WMA) format, whose particulars the company
locked down three years ago. Where the competing MP3 audio format
once was dominant, Microsoft has made major inroads with WMA, including
support for the format in devices such as car stereos.
Microsoft is also advocating the use of its Windows
Media Container file format, which has the .asf file extension.
It can contain audio and video information, as well as pictures
such as album art, text such as play lists, and small programs called
scripts.
Microsoft also plans to reiterate an argument
it made in the struggle to get WMA to catch on: Economics. WMV is
more efficient than MPEG-4 in encoding video, letting three movies
fit on a single DVD. WMV stands strong in its bid to be a dominating
force in the world of multimedia and now with its standardisation,
it is open for faster developments and improvements and with the
role of Microsoft out of its epicentre, WMV9 stands to gain more
popularity and acceptance across the world of multimedia and entertainment.
Improve your computer literacy
NFC
Abbreviated as NFC, Near Field Communication
is a standards-based, short-range wireless connectivity technology
that enables convenient short-range communication between
electronic devices. The underlying layers of NFC technology
are ISO, ECMA and ETSI standards. NFC applications can be
split into the following four basic categories:
1. Touch and go:
Applications such as access control or transport/event ticketing,
where the user needs only to bring the device storing the
ticket or access code close to the reader. Also, for simple
data capture applications, such as picking up an internet
URL from a smart label on a poster.
2. Touch and confirm:
Applications such as mobile payment, where the user has to
confirm the interaction by entering a password or just accepting
the transaction.
3. Touch and connect:
Linking two NFC-enabled devices to enable peer to peer transfer
of data, such as downloading music, exchanging images or synchronising
address books.
4. Touch and explore:
NFC devices may offer more than one possible function. The
consumer will be able to explore a device’s capabilities
to find out which functionalities and services are offered.
E-Nag
E-Nag is a slang term used to describe a person who nags (annoys
or torments persistently) through electronic means such as
e-mail, instant messaging, forums or online chat rooms. An
e-nagger typically is a person who sends a successive stream
of messages without allowing adequate time for a response
from the recipient.
-Webopedia.com |
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